Runescape's constant development never fails

asked 2019-06-12 03:42:17 -0500

Sletrry gravatar image

The post itself made me think of yesteryear when Dungeoneering came out. Was it fresh? Yup. Can it be exciting? A small bit. Was it cool? That all depended on who you were talking to at any given moment but most people were NOT impressed with it whatsoever after a short period when the reality of this art sunk in. And you have got to be freakin' kidding me! Level 120? Dungeoneering itself? It turned out to be only a pain in the ass way of getting a few new items and yes, it took a great deal of hours to get runescape accounts done!

What it really amounted to when I looked at it, played with it and saw what was involved... was that ability was nothing greater than a"ability" put into position so as to give all the obsessive/compulsives some thing to do after they'd done everything else to do under the RS sunlight. Would you say... degree 120 anybody?!? I knew you could! The fear at the time was the amount 120 was likely to become the new standard for many skills but for those of us that were sane and exercised common sense logic, we saw nothing more than the empty shell with a great paint job.

Let us face it... dumb clicking to level up some skills to 99 was already bad enough but if you wanted it all then that is what you did. Besides getting some items to flaunt such as capes and the like... titles... yada-yada-yada... being on the top page of the hi-scores dining cheap osrs accounts... or on the individual skills tables meant you're"the best" and ought to be worshipped.

Or be highly thought of. Adults understood it was only hours of your real life invested in a game clicking away ad nauseam. Anyone recall Zezima worship? I sure as hell do and I hate that guy's name after all these years! OMG occasions three!! Receive a life nooblets!

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